Casino, also spelled cassino, card game for two to four players, best played with two. A 52-card deck is used. When two play, the dealer deals two cards facedown to the opponent, two cards faceup to the table, and two more facedown to himself and then repeats the process so that all have four cards. DraftKings Casino 101. We've catapulted all the classic casino games to the 21st Century — and put them right in the palm of your hand. Not sure which game is right for you? Check below for rules, tips, and strategies to help you become a master. The list of online casino games is also regularly expanded and improved. There is no limit to perfection! What Online Casino Games to Play in 2019. The game range of the casino certainly depends on its image. In 2019, the most popular entertainment in online casinos is video slots. They occupy the bulk of the game range and are regularly. In a two player game (or a 4-player game with partners), in each round the player with more points scores the difference between the points made by the two players or sides. Some play to 50 points. Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
This section of our casino guide is aimed at complete beginners. We'll help you get started if you have never played in a casino before, and we'll try to make sure you enjoy yourself every step of the way. Even if you're already familiar with how to play casino games, you'll still probably find some of this information useful.
For starters, we've got a selection of articles covering the basics of casino gambling. These provide detailed information on topics such as the house edge and the different variations of specific games. We also provide advice on how to improve your chances of winning, along with a useful glossary of terms. You can find links to each of these articles below, with a brief description of each one.
Further down this page, you'll find some important information you should know before getting started, along with a list of the dos and don'ts of casino gambling. There's information on playing at online casinos, too, including details on a variety of popular games. And if you're looking to play at an online casino right now we have also listed our top recommendations immediately below.
Rank | DE Online Casino | Exclusive Bonus | Get Started | |
---|---|---|---|---|
#1 | Betway Casino | 100% Up To€250 | Visit Site | Visit Site |
#2 | Europa Casino | 200% Up To€500 | Visit Site | Visit Site |
#3 | Jackpot City Casino | 100% Up To€400 | Visit Site | Visit Site |
#4 | Spinia | 100% Up To€250 | Visit Site | Visit Site |
#5 | Spin Casino | 100% Up To€400 | Visit Site | Visit Site |
Playing in a casino for the first time, whether live or online, can be a little overwhelming. There are so many games to choose from, so many different ways to bet, and so many other things to consider that it can almost seem overbearing.
You'll discover that it's not actually that difficult to get started. In general, the rules of the games are fairly easy to learn, and playing the games will come more naturally to you once you've played through them a few times. You can have a lot of fun, and you may even get lucky and win some money.
However, you shouldn't start gambling in a casino before you understand exactly what's involved. Let's take a look at some key information you really need to know.
Casino Games Are Games of Chance
Casino games are considered games of chance because their outcomes are determined by random events. These events can be the turn of a card, the spin of a roulette wheel, or the roll of the dice. These are all things you have no control over, so essentially you have no control over whether you win or lose. You can influence your chances of winning in certain games, but the results are still ultimately unpredictable.
Diamond reels casino. It's very important that you recognize this fact because it's the key aspect that makes casino games one of the riskier forms of gambling. Winning or losing mostly comes down to luck, and if luck isn't on your side, then you are going to lose.
The casinos don't need luck to win. They have a mathematical advantage in each and every game they offer, and this advantage will always put the odds against you as a player. Although the casino doesn't win each and every bet, the mathematical advantage they have ensures that they will make a profit in the long run. It simply comes down to the laws of probability.
Huuuge casino pc. This fact is another reason why playing casino games is so risky. With the possible exception of counting cards in blackjack, which is hard to do, there's absolutely nothing you can do to put the odds in your favor. The house is always going to have the advantage.
It's Not Impossible to Win
Despite the fact that the house always wins, it wouldn't be fair to say that you are guaranteed to lose every single time you play, either. You are always more likely to lose than you are to win, but you must keep in mind that casino games are games of chance and therefore have unpredictable outcomes. Although this works against you, as you can't control the results of the game, it's also what makes it possible to win.
Because the outcome of a casino game is unpredictable, results will sometimes favor you over the house. The house may have the mathematical advantage, but as we already mentioned, this doesn't mean they win every single bet. Their advantage is really only effective in the long term.
If you played a million hands of blackjack, then you would almost certainly lose more than half of them and end up losing money overall. If you played just a hundred hands, however, it's perfectly possible that you could win significantly more than half of them and end up with a decent profit. This basic principle can be applied to every casino game.
This is essentially where the luck element of casino games plays its part. With a little luck and good fortune in the short term, there's no reason why you can't have a winning session at a casino.
Luck is definitely the biggest factor in determining whether you win or lose each time you play a game at the casino, but it's not the only factor. There may be nothing you can do to overcome the house advantage, but there are a couple of things you can do to minimize the size of that advantage.
In certain games, the house only has a small house edge, so you could simply stick to playing those games. There are also games where you can directly affect the size of the advantage by playing the mathematically correct way. If you learn the right strategies for games such as blackjack, you can keep the house advantage to a minimum.
We want you to be aware of the above points, as we believe it's important to know what casino gambling is all about before spending your money on it. It can be a lot of fun, but it's vital that you understand the risks involved. You can lose money by playing casino games, and you probably will.
Losing money doesn't have to be a problem, of course, as long as it's money that you can afford to lose. Please bear in mind, though, that it's possible to get carried away in a casino. The majority of players are able to enjoy themselves without any problem, but you need to recognize the fact that casino games can become addicting.
The best way to approach playing casino games is ultimately to view them as a form of entertainment with an associated cost. How much they cost is up to you to decide. If you responsibly manage your money, then you can definitely benefit from the excitement and enjoyment that these games have to offer.
Casino gambling isn't for everyone, though, and we would never encourage you to start unless you are sure it's something you want to try. You'll need to come to that conclusion on your own. The only advice we can give is to make sure that you are fully aware of the pros and cons of casino gambling before making any final decisions. We've summarized these for you below.
- It can be a very enjoyable form of entertainment
- You don't have to spend much money to have fun
- It is possible to win money with a bit of luck
- The rules of most games are easy to learn
- The house has a mathematical advantage
- You need luck on your side to win
- There isn't much skill involved
- It is possible to become addicted
If you do decide that casino gambling is for you, then there are a few rules you should try to follow. We have set out what we believe to be the most important of these rules below, in the form of a list of dos and don'ts. We strongly recommend that you take the necessary time to read through these and do your best to abide by them once you start playing.
Limit Your Losses
This is a golden rule of casino gambling, or any form of gambling, for that matter. You should have a fixed amount of money you are prepared to lose, and limit yourself to only losing that amount. You should also make sure that you only ever risk money that you can afford to lose, and never borrowing money to play with is a good way to ensure this.
How To Play Casino Craps
The rules of most casino games are generally incredibly simple or fairly straightforward, but there are a few games that have somewhat more complicated guidelines to follow. Regardless of whether the rules are simple or not, though, it's very important that you fully understand them before playing any game. It's hard enough to win casino games to begin with, and it becomes even more difficult when you don't understand how to properly play them.
Do Learn Some Strategy
Most casino games are primarily based on luck, but there are a few games that involve some strategy, too. It's a good idea to learn the best strategies to use where relevant, as this can help you minimize the house advantage. Strategy in casino games is usually as simple as remembering which decisions to make in certain situations, so it's fairly easy to learn.
We strongly recommend that you assume you're going to lose every time you play in the casino. There's nothing wrong with hoping to win, of course, but you shouldn't expect to. Losing is always the most likely outcome, so it helps to be prepared for it. You'll be less likely to get upset when you do lose if you take this approach, and when you win, it will be a welcome surprise.
Do Quit When You're Ahead
When you're winning in a casino, it can be very tempting to continue riding your lucky streak. There's always a possibility that your luck will turn around at some point, and you must be careful not to give back everything you've won. You'll never know the perfect time to stop, but you need to make sure that you quit at a point when you're still ahead. This is the only way you'll ever have a winning session in a casino.
This is another golden rule that applies to any form of gambling. There are going to be times when you are losing money in the casino, and you should never try increasing your stakes in order to recover the money you've lost. Chasing your losses will result in even greater losses more often than not, and it can result in you spending more money than you should. Just accept that luck isn't on your side, stick to your budget, and try again another time.
Don't Drink Too Much
There's nothing wrong with enjoying a drink or two while at the casino, but it's important that you don't drink too much. Drinking will affect your judgment, and you really don't want to start being reckless when playing casino games. A drunken gambler is rarely a successful gambler, so make sure you stay sober enough that you can focus on what you're doing.
No matter what anyone tries to tell you, there's no betting system that will help you beat the casino. The house advantage will always be there, regardless of anything you do. Some betting systems can be quite enjoyable if you use them sensibly, but you need to recognize that they won't actually improve your overall chances of winning. Systems such as the Martingale system, where you double your stakes every time you lose, have been tried by many gamblers without success. These systems can be very dangerous and can cause you to lose a lot of money very quickly.
Don't Be Rude to the Dealers
This isn't something you have to worry about when playing online, but it's an important rule when playing in a live venue. There's absolutely no excuse for being rude to a dealer just because you're losing money, or for any reason at all, for that matter. It's unacceptable behavior, and it could even lead to you being thrown out of the casino. Dealers are just there to do a job, and they have no control over whether you win or lose. You don't have to tip them if you don't want to, but it is respectful to do so.
Because casinos have a mathematical advantage, it's in their best interest to encourage people to play. They usually do this by giving out incentives or rewarding players in some way. In a live casino, for example, they may give you 'comps' such as a free meal or a free hotel room based on how often you play. At an online casino, you may be offered free chips for making a deposit. Whether you are playing live or online, you should always see what extra value you may be entitled to and try to take advantage of it.
We can't promise that any of these rules will help you win money, but we are confident that you'll have a better overall experience in the casino if you follow them.
Casino Game Rules and Information
We mentioned earlier how important it is to know the rules of any casino game before you start playing, and we have just what you need to help you with that. Our casino game guide features the rules and other vital information on a wide selection of popular casino games. There's even some strategy advice where relevant, too.
View All Casino Game GuidesMost of the information and advice provided on this page, and in other articles in this section, is related to casino gambling in general. If you're looking for help with playing casino games online, then we have you covered in that area as well.
In our 'Introduction to Online Casinos' section, you'll find plenty of information and advice for using online casinos, including articles on each of the following topics.
- Comparing Online Casinos to Live Casinos
- Random Number Generators
- Fairness and Security at Online Casinos
- Online Casino Software Explained
- Welcome Bonuses at Online Casinos
- Rewards and VIP Schemes at Online Casinos
- Choosing an Online Casino
- Online Casino FAQ
That's not all we have to offer you, either. We have also ranked the top online casinos in a variety of different categories to make it as easy as possible for you to find the right casino. We've written reviews on all of our recommended casinos, too, so that you can find out exactly what each one has to offer before deciding where to join.
Origin | England |
---|---|
Type | Fishing |
Family | Matching |
Players | 2–4 |
Skills required | Tactics |
Cards | 52 |
Deck | Anglo-American |
Play | Clockwise |
Playing time | 10-15 min. |
Random chance | Medium |
Related games | |
Escoba, Scopa, Skwitz, Zwickern |
Cassino (US) or Casino (Europe), is a fishing card game, often said without substantiation to be of Italian origin, for two, three, four (possibly in two partnerships), or even theoretically five players. It is the only fishing game to have penetrated the English-speaking world. It is mostly played by two with a standard deck of playing cards, the object of the game being to score 21 points by fishing up cards displayed on the table. It is very similar to the later Italian game Scopa.
History[edit]
Although Cassino is often said to be of Italian origin, despite detailed research by Pratesi, there is no evidence of it ever being played in Italy and the earliest references to its Italian cousins, Scopa and Scopone, post-date those of Cassino.[1]
In fact, as 'Casino', the game is first recorded in 1792 in England[2] where it appears to have become something of a fashionable craze.[1] At that stage, sweeps were not part of the rules – that came later.[1]
One country to follow hard on English heels was Austria-Hungary where, as early as 1795 in Vienna and Prague, rules were published that incorporated English terminology such as 'sweep' and 'lurch.'[3] Rules continued to be published in German until at least 1975.[4]
However, while the game began to fade away in England, it was in America that Cassino gained its second wind in the second half of the 19th century, largely due to several interesting new variants that emerged, including what became Royal Cassino, in which court cards were given a numerical value such that they could capture two or more cards, Spade Cassino, in which players scored for the most Spades, and Diamond Cassino, in which three cards are dealt instead of four. In America, it was eventually eclipsed by Gin Rummy.[1]
The deal[edit]
The dealer deals four cards to each player and four cards face up in the center. Traditionally, the deal is in twos: two cards at a time to each player. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards (two at a time), but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt. The dealer announces 'cards' when dealing the last cards. After the last cards have been played, and the hand scored, the deal passes to the left for the next round.
The play[edit]
Beginning with the player to the dealer's left, each player plays one card at a time, performing one (or more) of the following actions:
- Trailing: Any card may be discarded face up to the table.
- Pairing: Any card may be used to take one or more cards of the same number, or a build with the same value, that is face up on the table.
- Combining: A number card may be used to take two or more cards whose pips total the number on the card being used to take them. For example, a player may take a 3 and a 6 with a 9, or may take a 2, 4, and 4 with a 10.
- Building: Cards may be built upon in one of two ways (see Building).
Players may perform two of the above actions only when pairing and combining simultaneously; e.g. a player may take a 3, a 4 and a 7 with his own seven.
Players with builds on the table are limited in the actions they are permitted to make. This is described in more detail below.
Face cards do not have a denomination in Cassino and are not available for building. The face-cards may only be paired one at a time; if there are two queens on the table, only one queen can be paired up. This removes the possibility of a so-called 'orphan' face card remaining and preventing further sweeps.
An ace has a numerical value of 1.
Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining. It is common for the dealer, if dealt a face-card in the final hand, to hold this until the final play, as they are certain to pair with it.
Building[edit]
Under the first type of building, a player may lay one card on top of another if their total equals the total of a card in their hand, and announce that the two cards are built to the total. For example, a player may build a 2 onto a 7 and announce 'building nine,' provided they have a 9 in their hand. The two cards cannot be split up for pairing or combining and are treated as a single nine.
Builds of this type may be taken in by any player by pairing. The building player's adversaries may also take in a build by combination, increasing the capturing number; that is, an eight build may be combined with an ace if an adversary holds a nine. Any player may also continue to build on a build, for example, a seven build could be built to nine by a player with a 2 and a 9. The player who originally builds may also re-build, but only if they hold all appropriate cards: they would have to hold both a 7 and a 9 to make the required building steps.
Under the second type of building, called 'multiple building,' 'natural building', or 'double building,' a player may lay one card on top of another if their values are the same, and announce that the two cards are built together. That is, a player can place a 7 on top of another 7, or on top of a 5 and a 2 which have been built to 7, and announce 'building sevens,' provided that he has a 7 in his hand. The built cards are gathered only with another 7. As with the first build type, a player must hold the card necessary to gather his build for the natural build to be permissible. Importantly, the capturing number of a multiple build can never be changed.[5]
An optional rule is that, when building in this manner, players may combine other cards on the table, and build in the first manner. For example, suppose the cards on the table are 2 K 6 5 8, and the player holds a 3 and an 8. They may play their 3 onto the 5 to 'build eight' and in the same move 'build eights' by gathering the 5-3, the 8, and the 6-2 together onto one pile, taking in all five cards on their next play.
Advantages gained through building[edit]
Building exists as a means of protecting cards from being captured by adversaries. The first form of building is a weaker form of protection, and primarily protects cards against combination by mid-to-high range cards. Natural building is a much stronger protection, and prevents adversaries from taking cards unless they hold a card of specific face value, one of which the builder already knows resides in their own hand.
The value of building decreases significantly as the number of players in the game increases. In a two-player game, one requires only one adversary to be bereft of the necessary cards; in a four-player game, one requires three adversaries to be lacking the necessary cards to steal a build. As such, building effectively in a two-player game can be very advantageous, but in a four-player game is very difficult.
Acting with builds on the table[edit]
At least three rule variants exist dictating the actions which may be taken by a player who has a build on the table:
- Variant 1: a player with a build on the table is not permitted to trail a card until that build has been taken in or rebuilt upon by an adversary; they may, however, pair or continue their 'build' with any card on the table.
- Variant 2: a player with a build on the table is obliged to either take in that build, by pairing or combination, or to add to that build on their next turn.
- Variant 3: A player with a build on the table cannot trail. Play must initiate from the hand. Continuing a build from only cards on the table is not allowed. You must either take in the build, duplicate it or increase it, OR defer by starting another build or assuming ownership of an opponent's build. A build 'belongs' to the last player that set its value. You may assume ownership of a build started by another by increasing it. But only if it consists of a single combination, i.e., not duplicated. You may have more than one build, but only one of any particular value, and having a build of the same value of another (an adversary's) makes no sense at all.
While Hoyle recommends variant 1, all variants are very common in different regions. The regional variant of this rule in particular should always be checked before play.
Which variant is used changes the tactics, particularly in a two-player game. Under variant 1, the builder has a profound advantage; if they know that their adversary lacks the cards necessary to steal their build, they can often take several cards trailed by their adversary before taking in their build at the end of the round. Variant 2 allows the adversary to trail a card they wish to subsequently capture without the risk of it being taken, reducing the builder's advantage.
Scoring[edit]
The round is over when the stock has been exhausted, and the last deal played. Players count their tricks and score points as follows:
- Higher number of cards: 3
- Higher number of spades: 1
- 10 of diamonds ('big cassino', 'big ten', or 'good ten'): 2
- 2 of spades: ('little cassino', 'little deuce', 'good two', or 'spy two'): 1
- Each ace: 1
- Each clearing of the board known as a 'Sweep' : 1 extra point
If 'most cards' or 'most spades' are held by two or more players, no points are awarded in that category.[5]
Thus there are 11 points to be won in each round if there are no sweeps scored and there is not a tie for number of cards. Typically, when at least one player has reached a score of 21 or more at the end of a round, the winner is the player to score the highest after tallying points.
In one two-player variation, a player can call for a game to be concluded once they are convinced they hold sufficient cards to bring their score to 21; if they do have 21 points, they win regardless of their adversary's score; if they do not have 21 points, their adversary wins.
All 11 Points[edit]
If one player has won the entire 11 points, some rules state that this player will be awarded an extra point for 12 total points in the round. Other rules state that this is a 'skunk' if it occurs in the first round, and therefore that player wins. In other variations, taking all traditional 11 points in a single round is an automatic win, no matter when it occurs.
Three players in the game can share 11 points and one must lose with fewer points out of 11 points; this is a perfect balancing.[vague]
Rules variants[edit]
Sweeps[edit]
A sweep is declared by a player who manages to capture all face-up cards from the table. In some localities, each sweep is worth an additional point. The opponent has no move except to trail, and a follow-on sweep may result. Points for sweeps are awarded after the base 11 points, in the event that two players reach 21 in the same round. In another variation, trailing the five of spades sweeps the table, the sweep giving one point.
Sudden-death scoring[edit]
There is a variation in which sweeps are scored as they occur; if the sweeper had 20 points (or more, due to a tie score), the sweep would end the round instantly. A scoring variation in which each point card is scored as it is captured also exists.[5]
In a variation devised in Michigan,[citation needed] a player who defaults on his duty after building gives up 2 points at the time of the violation. This is sometimes an acceptable cost to trap cards from the other player in builds the player cannot take. Sweeps also score 2 points. In a series of 'rounds to 5,' any three instant scores (sweeps or defaults) against the same player ends the round.
These sudden-death variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.
Face cards[edit]
In some regions, all four face-cards of the same rank may be gathered simultaneously. This allows natural building with face-cards, while still removing the possibility of an 'orphan' card. However, this provides no particular advantage if all four face cards are shared between one player and the table, as is necessary to build in such a manner.
Initial Pairs[edit]
Any pairs dealt to the table at the start of the round may be automatically granted to the first player to move, regardless of whether or not that player has a card to capture them. These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way. This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.
Game variations[edit]
Five players[edit]
Five-player Cassino can be played by removing the deuces of hearts, diamonds and clubs, and by giving an extra card to each player on the last deal.
Royal Cassino[edit]
In Royal Cassino, face cards are given number values upon which building may occur: jacks count as 11, queens as 12, kings as 13. For example, a player could combine a jack and a two with a king, since 11+2=13, and all applicable building laws remain. An Ace is 1 or 14, the player's choice. If trailed, it is not yet determined. If not, it is fixed. There are no 'Face Cards'. Sweeps do not count. The total points is always 11. You may play to 6 or 21. Ties are possible if no one has the majority of spades, broken by another hand played for 6.
In Buckeye Cassino, all rules of Royal Cassino are inherited. In addition, the ten of diamonds ('Big Ten') holds two values: ten and eleven, poking fun at college basketball's Big Ten Conference, which then consisted of 11 teams.
Trailing-royals Cassino[edit]
In the Trailing-royals Cassino variant, orphaned face cards are not considered a problem. Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously. The remaining face card will be an orphan, because there is no card left with which to capture it. Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table. This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.
Pluck Cassino[edit]
Pluck Cassino is a modern variation that follows all the rules of classic Cassino, with an optional additional play option called 'pluck'. Each player has one opportunity each time cards are dealt to 'pluck' a card from the table and add it to their pile of 'won' cards. Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card. The player may pluck at any time during play of that deal, with the following restrictions:
- Point cards cannot be plucked - so plucking excludes aces, big casino (10 of diamonds) and little casino (2 of spades).
- Plucking cannot be done when there is only one card left on the table, i.e. sweeping with a pluck is disallowed.
- Plucking cannot be used to get the last trick of the round (after the deal pile is exhausted).
- Players are not allowed to pluck a card they just played on the same turn.
Portuguese Cassino[edit]
The gameplay of Portuguese Cassino is the same as the Italian version[vague], except for the following differences:
How To Play Casino World
- The game is either 2 player or 4 players split in 2 teams
- The first player/ team to reach 31 points or more is declared the winner.
- Scoring: points allocation are as follows:
- Highest number of cards: 3
- Highest number of spades: 1
- 10 of diamonds ('menina'): 2
- 2 of spades: 1
- Each ace: 1
- Each clearing of the board known as a 'clearance' ('clareza') : 1 extra point
If both players/teams finish the round with 26 cards each, the player/team with the most spades is awarded the points for most cards.
California Cassino[edit]
California Cassino is a variation for two, three, four or six players, played with a standard deck of cards. The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.
The play[edit]
The dealer deals four cards to each player, one at a time, and, in the first deal, four cards face up to the table. This is the only point at which cards are placed on the table by the dealer. Beginning with the player to the dealer's left, each player plays one card at a time, performing one of the following actions:
- Laying: Any card need to be discarded face up to the table.
- Pairing: Any card can be used to take another card of the same rank, or build with the same value (to know what the build is, please continue reading).
- Adding: A number card need to be used to take two or more cards whose rank total the number on the card being used to take them. For example: a player needs to take a 2 and a 5 with a 7, or may take a 2, 4, and 4 with a 10.
- Building: Cards need to be placed upon one another to draw a new value on the table. The way for this way is listed below.
Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously. For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.
While other forms of cassino use 'sweeps,' a point for clearing the table, California Cassino prohibits points based on sweeps. Cards are usually left on the table after each player's final hand is exhausted. These cards are given to the last player to take in cards through pairing or combining.
Scoring[edit]
The round is over when the deck has been exhausted and the last deal played. Players count their cards and score points as follows:
- Higher number of cards: 3
- Higher number of spades: 1
- 10 of diamonds ('big cassino' or 'good ten'): 2
- 2 of spades: ('little cassino' or 'good two'): 1
- Each ace: 1 (4 points total for aces)
There are 11 points to be won in each round. If 'most cards' or 'most spades' are held by two or more players, no points are awarded in those respective categories. The number of rounds played is determined by the number of players present. Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play. At the end of the 6 rounds - the player with the highest score is the winner.
Diamond Cassino[edit]
Diamond Cassino is a variant of Cassino which is similar to standard Cassino, but it is not played with the picture cards. It is, therefore, played with a forty-card pack. Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture. In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds. Diamond Cassino has been described as an Italo-American version of Scopone.
Callabra[edit]
In this game, each player is dealt three cards, and five are dealt to the table. Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value. In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points. Game ends when a player finally clears all the cards from the table.[6]
Tablanette[edit]
Tablanette is said to be of Russian provenance. In this game, each player has six cards, and a player with a jack may use it to clear the whole table. At the end of a round, players score points for holding the most cards, and extra points if they are holding picturecards.[7]
Spade Cassino[edit]
In Spade Cassino, players are awarded two points for gathering the jack of spades, and one point for each additional spade, in addition to the one point awarded to the player with the most spades. This lifts the number of points awarded in one round to 25. A game of Spade Cassino is usually played to 61.
Draw Cassino[edit]
In Draw Cassino, players draw a replacement card each time they make a play, so that they always have four cards in hand (until the end), rather than being dealt cards in discrete rounds of four.
See also[edit]
References[edit]
- ^ abcdPratesi 1995, pp. 6-12. sfn error: no target: CITEREFPratesi1995 (help)
- ^Long 1792. sfn error: no target: CITEREFLong1792 (help)
- ^_ 1795, pp. 395-406. sfn error: no target: CITEREF_1795 (help)
- ^Grupp 1975, pp. 55-57. sfn error: no target: CITEREFGrupp1975 (help)
- ^ abc'Rules of Card Games: Casino'. www.pagat.com. Retrieved 6 February 2019.
- ^The Penguin Book of Card Games
- ^The Penguin Book of Card Games (Penguin, 1979).
Literature[edit]
- _ (1793). The Conjuror's Magazine, Locke, London. January issue, 'Short Rules For Playing The Game Of Cassino'
- _ (1795). Der beliebte Weltmensch. Joseph Gerold, Vienna.
- Grupp, Claus D. (1975/79). Kartenspiele. Falken, Niedernhausen. ISBN3-8068-2001-5.
- Long, Robert (1792). Short Rules for Playing the Game of Casino, J Owens, London.
- Pratesi, Franco (1995). 'Casino From Nowhere to Vaguely Everywhere' in The Playing-Card, Vol. XXIV, No. 1, Jul/Aug 1995, ISSN 0305-2133.